Pathfinder

The Pathfinder is one of the classes in the game Forge.

Pathfinders are sentinels of the forest. They’ve mastered the bow and laying of traps, and use both to keep their enemies from ever getting close. Their deadly accuracy and knowledge of nature allows them to use arrows to control the flow of battle. Pathfinders wear medium armor, but are light on their feet. The best defense a Pathfinder has is their ability to keep the enemy at a distance through the clever use of traps and specialized shots.

Class Role
The Pathfinder is a high damage ranged class that can bombard enemies with potent debuffs and disables, deal large damage to mulitple enemies and focus down single targets. They have skills suited for disabling and damaging multiple targets, or surprising a single, unfrotunate enemy.

The Pathfinder has a hard time removing himself from one on one encounters, as his movent ability will not work if he is taking damage, and it requires a enemy target with whom to swap places. The Pathfinder is an extremely versitile class that has tools to handle any situation, packing a grand total of four separate disabling skills, two of which stun.

Skill usage and notes.

The Pathfinder has extremely high damage potential thanks to his massive 160 damage from Explosive trap and another 80 damage from Caltrops. Since both of these skills are deployables dropping them at your feet and switching with an enemy will subject them to 240 damage with a stun and a slow, allowing you to fire at them with Poisoned Arrow with little worry during this time.

Camoflauge remains active as long as you don't move, fully allowing you to use skills while invisible.

Pin Foot roots enemies in place so you can quickly escape. Combined with Camoflauge or Blinding Arrow, you can heavily disorient your foe.

Poisoned Arrow stacks on itself up to 4 times due to your cooldown between shots, this includes the bonus movement damage.

Place Caltrops near your teamates to dissuade Assassins.

Vaklndr History
Long ago, some within the Vaklndr rebelled against the idea of living inside of cities made of brick and stone. They believed this separated them from nature, and thus from the gods themselves. So they set off to live in the forests, mountains and plains. Through the centuries, they became known as elite guides throughout the otherwise unknown wilds, and so became known as Pathfinders.

Vaklndr Companion
Like all who wish to battle on the planet Forge for the glory of Ymil, the Pathfinder must earn the favor or the gods. If successful, an avatar of Fenric, in the form of a Dire Wolf, brings them to Forge and acts as their companion.