Warden



The Warden is one of the classes in the game Forge.

Class RoleEdit
The Warden is a melee class that specializes in buffing allies and soaking up damage. Wardens have massive pools of armor, but are especially proficient in absorbing physical damage, the damage from other wardens, and assassins. Their defenses can be further enhanced by their skills.

Wardens don't do especially high damage, but can handle themselves well in a one on one conflict due to their high survivability and multiple stuns. It should be noted that the Pyromancer is the Warden's Achilles heel, due to his massive damage capacity, and his ability to easily subdue and escape from single targets.

The Warden has no "escape" skill, rather numerous skills designed to catch up to opponents. Even still, these skills have a shorter range than most and often times keeping up with the rest of the classes can be the Warden's biggest setback.

Skill usage and notes.

The warden as access to two Stuns, which can be chained together with relative ease to impart a solid four seconds of pacification to the desired victim.

Warden's are natural predators, and should be played as such, be relentless in your pursuit of your victims, you have the tools to endure the damage.

Moving great distances quickly becomes a chore for the Warden, try to lock-down your targets by cornering them or otherwise routing their escape.

Although you have little to fear on the battlefield, stealth is still an asset. The best way to pin down targets for your team is for said targets to be unaware of their impending doom.

The Warden lacks the damage needed to kill off her targets, bring an ally (or the whole team) with you!

You have two different toggling abilities; know the right times to use Raise, the right times to use Protect, and the right times to rest your taxed energy bar!

You are nigh immortal with a shaman at your side; protect him!

Don't expect the enemy to focus you down, the Shaman, is their high priority target!

If a Pyromancer is chasing you down, force him to bring the fight closer, by either hiding in tight spaces, or leading him into a more favorable area for combat.

You are not invincible, going out alone with often result in being torn apart by the enemy team, they can ALL outrun you.