Shaman



The Shaman is one of the classes in the game Forge.

Class Role
The Shaman is a ranged class that specializes in healing and protecting allies. Nigh incapable of dealing damage, Shamans rely on their team to dispatch targets. Shamans are heavily armored, and can heal themselves as well. The Shaman has the only means on healing available to any class, and are thus mandatory in most, if not all, game modes and situations.

If left alone, the Shaman can do little more than (greatly) prolonging his demise, he should be protected by his allies and focused down by his enemies.

The Shaman's movement skill offers little means of escape, but proves to be a powerful debuff; though the Shaman has no other means of inflicting debuffs or disables.

Skill usage and notes.

Use Fervor on your heavy hitting allies to significantly bolster their damage.

Your spells are expensive and your Auto Attacks don't grant any mana when used, spend mana wisely.

Spiritual Bond with Seed of Healing is a comparatively cheap means to heal allies.

Fervor is one of two ways in the entire game to deal spiritual damage, the other being your auto attack.

You are extremely hard to kill with allies nearby, stay with a buddy.

If you find yourself alone, use Spiritual Burnden to subdue your opponent and try to meet up with a teamate.

Blocking is a useful way to draw attention to your need of assistance. Protecting you is one of your team's top most priorities.

If your team is in a bad situation you can use Dome of Protection to negate ranged attacks.

Your armor is matched only by Wardens, don't be afraid to soak up some damage for your squishier allies.